My fingers were crossed that Rift would set the new standard for an MMORPG launch. In reality, Rift launched a week gone with the start of their 'head start ' event, where players who preordered the game could get into it a week earlier. I ended up being busy on the 1st day of the head start event, but on the second day, when I was good to go, about all the servers were full up, with queues that were predicted to last for as much as 6 hours! Naturally, trust Trion Worlds to keep on top of their game and, in a powerful move of forward thinking, they quickly introduced numerous new servers to deaden the overwhelming head start traffic. Amazingly, Trion has gone on to add another 31 servers for their opening day launch and, while I'm hoping that this does not stretch Rift's population out too thin, if the head start numbers are an indicator of the type of acclaim this game will build, my fears might very well be misplaced.
Either way, I clearly went to a server with a rather more forgiving queue and I was on my way, playing as a Defiant Saboteur.
At the end of it all, however, Rift's ultra-smooth opening day launch truly just represents Trion Worlds ' commitment to making one of the best MMORPG on the market. When you set yourself up to challenge without delay with World of Warcraft, it's very clear that there'll be lots of comparisons made and, if Trion can chase up on the power of their launch day support, we would just have a new big thing on our hands. Either way, tune in the week after next to get some of our early game-play impressions for Rift!
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